Clear Menser kleer001 · technical artist & pipeline builder
Available for contract
IDENT-1 Clear Menser Technical Artist · Pipeline Builder

Clear Menser Technical artist & pipeline builder (kleer001)

Work AI-assisted tools for DCC software — Blender, Houdini, Nuke, Natron, After Effects.

Method Architecture, domain knowledge, and taste are mine. Implementation leans heavily on Claude; I don't pretend otherwise.

Reach kleer001code@gmail.com
github.com/kleer001
open to contract work.

ELEV E-1 galapagos3 Live · Evolutionary
A-01

DCC + AI tools

The distinctive lane
Key Plan · MCP Quartet One bet, four targets

Model Context Protocol servers for Blender, Houdini, Nuke, and Natron

Four MCP servers that expose each application's Python API as structured tools an LLM can call directly. The Nuke and Houdini builds add a persistent memory layer, CLAUDE.md behavioral rules, BM25-based RAG over a growing best-practices file, and bidirectional events — so the assistant gets smarter the more you use it, instead of starting from scratch each session. blender-mcp currently surfaces 175 tools across 25 subsystems.

Python · MCP · FastMCP · DCC APIs Shared patterns across 4 DCCs · destructive-tool guards in code
A-02

DCC tools

Tools for humans
houdini_remote_render Portable

houdini_remote_render

Digital assets plus cross-platform bootstrap scripts that package a Houdini scene into a USDZ and ship it to a render host without manual rigging. Designed to survive being handed to a non-TD.

houdini remote render logo
HDA · Python · USDZ repo ↗
funkworks Pipeline story

funkworks

Reddit-mined pain points → Claude-classified into solvable problems → shipped as small Blender plugins. The meta-pipeline is the product, not any single plugin — a reproducible path from “people complain about X” to “here is a tool that fixes X”.

funkworks mascot
Python · Blender · Claude repo ↗
shot-gopher Opinionated

shot-gopher

ML-assisted VFX shot processing built around an explicitly destructive workflow: every stage replaces the previous output — no appending, no versioning, no “keep both.” Fewer knobs, fewer safety nets, shots come out the other end. For one-person and small-team pipelines where speed beats reversibility.

shot-gopher mascot
Python · ML · VFX repo ↗
A-03

LLM & agent tooling

Procedural text, harnesses, skills
Text_Loom ★ 19

Text_Loom

TUI node graph for procedural editing of text with LLMs. Nodes for querying local LLMs, looping, pattern-based sectioning, and parameter-driven transforms — text flows from one node to the next. Auto-detects local LLM installs with fallbacks.

Python · TUI · local LLM repo ↗
Salad_Loom Companion

Salad_Loom

Absurdist companion to Text_Loom. Same graph engine, different intent — text as cooking, not code.

Python · TUI repo ↗
claude-slash-bob Skill

claude-slash-bob

Claude Code skill for session handoff. Compresses a long working session into a clean brief a fresh session can pick up.

Claude Code · prompt design repo ↗
A-04

Games & experiments

Side quests that taught something
galapagos3 Reference: Karl Sims

galapagos3

Rust + wgpu evolutionary art in the Karl Sims lineage. Genomes drive procedural images; a fitness pass (manual and automated) selects what lives into the next generation.

Rust · wgpu · evolutionary art repo ↗
passtallyTribute

passtally

Browser-based tribute to the Passtally board game. Click-and-drag tiles, pass-counting, the expected edges.

JS · browserrepo ↗
BrainMazeEducational

BrainMaze

A pygame edutainment maze game, tribute to the funnest part of pac-man, chasing ghosts. However, here you're chasing trivia.

Python · pygamerepo ↗
arithmeticVerisimilitudeHand-rolled

arithmeticVerisimilitude

Math fun. Combinatorial exploration of simple operators and digits. A tongue in cheek search for truth.

Python · combinatoricsrepo ↗
2018NaNoGenMoHand-rolled

2018NaNoGenMo

Procedural novel generation entry. Shipped with a readable output, not just structure.

Python · generative textrepo ↗